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- PONE ZONE DARKRP GMOD HOW TO
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When I give him the gun, he shoots me with it. He buys a gun from me for a reasonable amount. Say a customer comes in my store and wants a gun. GangLand DarkRP GMod Server Review Friendly Staff Need A Community, And Staff What is up guys, its Yolo Master here, and today we are gonna be looking at this awesome server, called GangLandRP Please take a look at the server, we source. I usually get good business except for one occasion. First, I open a shop and start selling whatever I got to sell. Additionally, adding things like Advanced Precision and the SProps basic set is really good and can attract good players. Stacker and Wiremod (with DarkRP specific addons). I have come across a problem that frequently occurs. Sandbox-like Toolset: Some people (me) like to make very good bases and shops, so the least you can do is add the Precision Tool, Adv Dupe.
PONE ZONE DARKRP GMOD MOD
PONE ZONE DARKRP GMOD HOW TO
text Alias for /sms How to become a cellphone operator I will not add new features.ĬellFone Mod adds cell phones to Garry's Mod 13. Update: I will however continue to fix bugs, so please report them if you find one. I had a lot of plans for this mod, so maybe I will continue to work on it in the future.
PONE ZONE DARKRP GMOD MODS
I like to keep track of my mods and see what awesome work can be done.
PONE ZONE DARKRP GMOD FREE
You are free to modify the mod and redistribute it, however I would like you to tell me whenever you do so. Guthwhitelistsystem.I currently have no interest in Garry's Mod 13, so this mod is naturally no longer maintained. chat( msg ) - CLIENT - > : Get current language text - > #id (string): the id of the text to return > : Add a chat text to the specified player (if SERVER) or LocalPlayer (if CLIENT) - > #ply (Player): the specified player - > #msg (string): the message to display Guthwhitelistsystem: WLGetJobWhitelist( jobId ) > : Return the whitelist information of a job, a table is returned - > #jobId (number): the index of the job Guthwhitelistsystem: WLSetJobWhitelist( jobId, bool, vip ) > : Set the whitelist of a specified job - > #jobId (number): the index of the job - > #bool (boolean): 'true' to add the whitelist and 'false' to remove it - > #vip (optional) (boolean): 'true' to add the whitelist to VIP only and 'false' to remove it - > NOTE: Set the whitelist on CLIENT and SERVER because the changes are not networked > : Return if the player is VIP (defined by the 'sh_a') > : Return if the player is admin (defined by the 'sh_a') > : Return if the player is whitelist all > : Return all the whitelisted jobs of the player (table) > : Return the whitelist information of a job, 'false' if the player is not whitelisted and a table if it is - > #jobId (number): the index of the job > : Add/Remove the whitelist all to a specified player - > #bool (boolean): 'true' to add the whitelist all and 'false' to remove it - > #by (optional) (player): Player who add the whitelist all I currently have no interest in Garry's Mod 13, so this mod is naturally no longer maintained. Player: WLSetJobWhitelist( jobId, bool, by ) > : Add/Remove the whitelist of a job to a specified player - > #jobId (number): the index of the job - > #bool (boolean): 'true' to add the whitelist and 'false' to remove it - > #by (optional) (player): Player who add the whitelist - > NOTE: Set the whitelist on CLIENT and SERVER because the changes are not networked
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